
Game Environment2022
The Archipelago Promise
3D Assets and set dressing for an adventure game
Description
Together with a dedicated team of 24 core members, I got the opportunity to work on creating a game for about a (school) year. Throughout this year, I was responsible for creating the boat model, creating props and set dressing the environment. Almost the entire environment was hand placed, to create the most natural and realistic looking environment possible.
Technical Breakdown
Project Type
Game Scene
Team Size
24 Developers
Asset Approach
Modelling
Quixel
Materials
PBR Materials
Rendering
Realtime Lighting
Software Used
MiroPureRefMayaZbrushSubstance 3D PainterPhotoshopUnreal Engine
